What no console?
March 25, 2009 at 3:25 pm 2 comments
OnLive, which launched at the Game Developer Conference, promises to deliver on demand video games via the cloud to the PC, Mac or TV. What does OnLive offer?
- High quality gaming on low end machines (sounds like the Wii – ha ha)
- On demand video games via the cloud to the PC, Mac or TV (TV needs a ‘micro-console’)
- Community tools like leaderboards and avatars along with the ability to share ‘brag clips’ which are short videos of your game highlights, are also part of the service (ooooh – groundbreaking)
- Users can also have multiplayer matches and watch other gamers play
- Users will need a high-speed broadband connection of at least 1.5 megabits per second for standard definition results or 5 megabits per second for high definition
- Games producers: EA, Ubisoft, Take Two, Codemasters, Atari, Eidos, Epic, THQ, Warner Bros.
See the launch (just under 1 hour in length – so get yourself a soda and some popcorn:
2 part interview at GD:
More news:
- http://news.bbc.co.uk/2/hi/technology/7962180.stm
- http://news.cnet.com/8301-10797_3-10202688-235.html
- http://kotaku.com/5181300/onlive-makes-pc-upgrades-extinct-lets-you-play-crysis-on-your-tv
The verdict? – Hmmm, difficult to tell right now until I play it and the community really take it to task. There is a BIG level of scepticism around this however I think the momentum will really get going when service providers bundle this into cable/internet/phone packages.
I’ll be watching this very closely especially as this links nicely to the future of video games where there will be a subscription-based, ARPU model for revenues for the major games publishers…
Entry filed under: Uncategorized. Tags: game, online.
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1. matt | March 26, 2009 at 11:21 pm
This blog’s great!! Thanks :).
2. Cloud gaming - the battle begins here! « Digital Drums | March 31, 2009 at 10:25 am
[…] Cloud gaming – the battle begins here! 31 03 2009 Back on the 25th March I detailed the launch of OnLive in the article ‘What no console?‘. […]